C’est évidemment une bonne nouvelle, du moins pour celles et ceux ayant apprécié Days Gone. La nouvelle est venue d’une annonce de recherche d’un nouveau membre postée il y a quelques heures. En effet l’équipe en question recherche un Senior Staff Technical Artist qui sera amené à travailler sur un nouveau jeu vidéo AAA. Et compte-tenu des délais nécessaires pour développer un soft, l’on imagine sans mal que ce nouveau jeu sortira sur Sony PS5.
Voici la liste des qualifications/rôles (en Anglais) recherchée dans le cadre de cette recherche du studio de développement en question :
Responsibilities:
- Create high quality character rigs with cinematic-quality facial articulation.
- Develop and maintain character and animation tools.
- Develop character rigs and skeletons that meet the technical limitations of game engines while insuring the characters movements look as realistic as possible.
- Develop and implement skinning methods to achieve realistic deformation for faces, bodies, and clothes, including the creation of tools and scripts to assist in completing these tasks quickly and efficiently during production.
- Develop animation tools to assist in the creation of character animation and motion capture clean up, using layers, blends, FK and IK setups, etc.
Requirements/Education:
- Expert understanding of Python.
- Expert understanding of Maya.
- Extensive portfolio with examples of current, hands-on work, including human, creature, and animal rigs. Examples of cinematic quality face rigs.
- Multiple examples of tools and scripts to assist in the creation of character rigging assets.
- Some previous or next-gen video game platform experience is desirable (e.g. PS4, Xbox-One.)
Bonus Qualifications:
- Knowledge of Maya API.
- Understanding of C++.